﻿using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using System.Text;

[System.Serializable]
public class PGCursorConfig
{
    public Texture2D Image;
    public Vector2 Offset;
}

public class PGCursor : MonoBehaviour
{
    public PGCursorConfig Arrow;
    public PGCursorConfig Beam;
    public PGCursorConfig Pointer;
    public PGCursorConfig No;
}

